Localising peers in P2P live streaming systems within resource-constrained networks

Localising peers in P2P live streaming systems within resource-constrained networks The use of locality within peer-to-peer (P2P)network is showing promise, ensuring the construction of ovelay networks that are both economically viable for network operators and scalable, ensuring the successful delivery of content. However, the underlying protocols on which P2P overlays are based were originally designed as a best-effort, non-real time transfer medium which is now rapidly having to evolve in order to better support more time sensitive, real-time video delivery systems. This shift places greater demand on locality mechanisms to ensure the correct balance between bandwidth savings and successful timely playback. In this paper, we continue our work to resolve the strong trade-off resulted from the limited network condition in order to support efficient P2P live streaming services. Based on our findings we propose an OPLoc framework for supporting locality and harmonised play points in alive streaming P2P system. we present our results and analysis of its operation through a series of simulations which measure bandwidth consumption at network egress points, failure rates and each peers’ play point relative to the live stream.